How Endure24 works

Endure24 is a 24 hour relay race for teams of 2 - 12 runners or solo competitors

Endure24 is a 24 hour race where you run against the clock to see how many laps you can complete before time runs out. You can enter as a solo runner or as part of a relay team, however you choose to tackle to course the most important thing is to have fun!

Check out our detailed descriptions below for more information on how the event works.

Solo Runners

Solo runners start with the main race at 12.00pm, they then carry on running as many laps as they can for 24 hours. They can have support crew (we strongly recommend this due to the nature of the event) in their camping area but not on the route. They can stop for rests and food whenever they wish. Solo runners should always leave the course at the solo exit/entry point or risk the timing system missing a lap. Solo runners may wish to consider starting later if they have a target in mind, want to avoid the busy early laps or if it’s hot, this is fine as your chip will pick up when you start. i.e. You may have a target of 10 laps and prefer to start running at 6.00pm as you are confident 18 hours is enough time.

Team Captains

The team captain has a very important role in managing the team. They will probably be the person that entered the team and they have the responsibility of ensuring all team members are aware of the rules and in particular the health and safety aspects of the event. They may manage the team on the day but if they are running they may prefer to allocate someone else, possibly a non runner to manage the team at the event.

It’s important to have someone managing the run schedule and checking everyone is OK, you should also allocate a deputy to cover for sleep breaks. It’s not unusual for captains to be walking round with a clipboard and radio making sure everyone knows when to eat, sleep and run.

Pairs & Teams

Teams start with the main race at 12.00pm, they then carry on running as many laps as they can for 24 hours, each member of the team must complete at least one lap. You cannot use runners not registered in your team. Always leave the course at the exchange point or you risk the timing system missing you. Always enter the course at the exchange point or you risk disqualification. You do not have to have someone on the course at all times, teams can take a break and resume later in the race. You can opt to start later than 12.00pm if your team would like to avoid the early busy laps.

Laps & Breaks

You can take a break anytime you like but always leave/enter the course at the correct point. You can carry on and do more than one lap or handover to your partner or team member. Only one member of a team must be on the course at any time*. Team and solo runners do not have to have be on the route for the whole 24 hours. You can take a break and resume the race when you are ready.

* The one exception to this is at the end of your final runners lap there is an access point approx 100m before the finish where team members can join their final runner for a team finish. Please be aware of solo runners as they may still be racing.

The Exchange

The finishing team member should pass the exchange wristband to their teammate at the exchange point. If your runner is not there (it happens) we suggest you carry on and do another lap. The exchange area is always busy but we ask you to stay off the route. There is a screen opposite the exchange area which shows a live feed and scrolls the names of the approaching runners to the exchange area.

Only runners are permitted in the exchange area. To be fair to everyone please do not enter the exchange unless you are a runner waiting to exchange, this includes team members not running, team captains, family and children. We will be checking this and disqualify teams ignoring this rule because it affects everyone else’s race.

 

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